Tested to the Limit

Tested to the Limit

Before we unleash our ground units into the game proper, we take them for a spin in the test center. And in Gamma Protocol, that means we send them out onto the test deck and put them through their paces. In here, we can see how they behave on whatever kind of terrain we want to set up. Vertical climbs, deep valleys, tight alleys, anything that’s in the game can be replicated on the  test deck.

It looks cool and techie (we’re game developers so making things look cool and techie is par for the course) but it has a genuine purpose. On the test deck we can avoid all the rules that govern movement that we have in Gamma Protocol. We can pick up and move any unit anywhere we like without using move points, we don’t have to wait for our turn, there’s no need for us to spend in game currency to buy a unit, or research its development, it’s just a matter of choosing what we want to test and putting where we want it.

So why are we showing it to you? Because it looks cool and techie! Because if we didn’t show it to you here, we’d never be able to show it to you! And because we know stuff like this, behind the scenes stuff you’d never normally see, is interesting. All of us started out as game fans before we were game developers and we all loved seeing this kind of thing. If you’re lucky, our chief engineer will do you a long, drawn out blog post detailing all the finer points of code involved in making one of these. But since his list of things to do is longer than the code he wrote to make this, that might not happen very soon.