The Road to Victory

The Road to Victory

For the uninitiated, a tank’s caterpillar tracks are there for one thing, to get a vehicle that could weigh as much as 100 tons (and we’re not even going to think about the monstrous 180+ tons Panzer VIII Maus) moving through rough terrain.

But as anyone who has ever experienced driving anything off-road will tell you, it’s not as simple as that. Different surfaces throw up different problems for tires and tracks alike. It costs up to $9 million to construct one mile of lane on a US freeway in rural areas and nearly three times that in urban neighborhoods. The best surfaces cost.

Tarmac costs because it’s the safest and fastest surface to drive on. That is true for all vehicles, including tanks, both in the real world and in Gamma Protocol. But fully constructed roads are in short supply across our maps, and so all of our vehicles have to deal with life off the road.

In the heat of battle, it’s an easy thing to forget, but be warned, knowledge of the game’s terrain penalties could make all the difference between victory and defeat. Knowing which surface costs more to travel across when you’re trying to get out of a tank destroyer’s range or chase up a wounded Sherman running for cover could win or lose you the match.

And it’s not just the different surfaces that can slow you down – some of our maps are covered in contoured lines, denoting gradients of hills, valleys and mountains. It pays to be able to understand the meaning of these lines, they work just like they do on any real-world map. The closer they are, the steeper the gradient. The steeper the incline, the harder it is for your vehicle to climb.

In the spirit of goodwill, we should tell you which terrain is harder to move over than others. But this is war, a war in which knowledge is power. And we don’t give out that kind of power easily, you have to earn it…